Revision 1 --
 There has been a revision since the original release of this game ...
  please read the text "DY2kforDummies.txt" now included in this package.
  The sinc300 is now also included in this package including some screenshots
  of the game.
May 18 2000 11:37pm Tommy Pereira
-------------------------------------------------------------------------
Revision 2 --
 This is the 3rd ( and hopefully final ) release. In this release
the games ( dizzy'99 and crash'99 ) should now work on ALL
emulators ... it has been tested on several and been proven 
succesfull ... and most of you should be happy to know that
"YES" it will work on the ZX32 emulator ... !!!! :) ... since the time
I have fixed these ROM images I have been pondering the idea
of a "Dizzy and the Y2K Predicament" PC Version ... this IS NOT 
definitive yet but quite a possibility. Although these ROMs should
now work on any emulator I still highly recommend the "SINC300" 
emulator ... not because of any doubts I have of the game not working 
on other emulators but because the "increase/decrease DELAY" option
in the SINC300 is Excellent !!! If you should still decide to use the Sinc300
emulator then I have kept the "DY2kforDummies.txt" in this 3rd release
aswell ... so read it .. the emulator "IS" in Spanish so if you don't know that
language ... you'll probably need it ... I have not Included the 
emulator in this release as with the last because the the ZIP was too big for
some people's sites ... but you can get it at "http://www.ugr.es/~pedrom" ... 
ast I am writing this the site is still up ... but unfortunately this emulator 
is pretty old and just in case the site is dead by the time you get this 
package then you can e-mail me at punktriste@aol.com and I will gladly
send you a copy of this ( in my opinion ) great emulator ( shareware version ... 
sorry :) ... again all this is only if you want to use the Sinc300 ... but as I said ...
due to complaints that the game would not work for lots of people I have fixed the 
ROMs and they should work fine with any emulator you have now ...
(Below is the original readme.txt that came with the first release of the game.)
I hope you all enjoy it !!!
Tommy Pereira
June 14 2000 3:45pm


1st Release ....


  DDDD    IIIII  ZZZZZ ZZZZZ  Y   Y
  D   D     I        Z     Z  Y   Y          AND THE
  D    D    I       Z     Z    Y Y
  D    D    I      Z     Z      Y        Y2K PREDICAMENT
  D    D    I     Z     Z       Y
  D   D     I    Z     Z        Y
  DDDD    IIIII  ZZZZZ ZZZZZ    Y


  DIZZY & the Y2K Predicament exclusively for 
  the Sinclair Spectrum Emulators 48k/128k+2
  By Tommy Pereira   December 1999

   It was on a December night that I got this bug up my ass to
  make a game. I'm not a real programmer but I owned a 128k+2 
  while living in Portugal from '86 to '91 and I used to mess
  around with it alot, so by doing that and picking some things 
  up from other people's programs (mostly Peter Shaw, thank you!) 
  from computer magazines like 'MICRO HOBBY' and 'YOUR SINCLAIR'
  (remember those?), etc., I knew enough in BASIC to at least get 
  something started.
   
   I am aware that basic is very limited and I didn't have any desire
  to do anything that creative or original because of it. It started
  out by me wanting to make my own version of 'Space Invaders' but
  then 'Dizzy' came to mind all of a sudden. So ahead I went changing
  all the user defined graphics into a version of Dizzy that would 
  look decent and still leave enough 'G' letters to do the rest. I 
  quickly came up with a little plot and "shazam"! The whole thing took 
  me two weeks and when it was done I started making an ending for 
  the game. Right when I was almost done was when it started crashing 
  and getting error messages like '4 Out of memory' and man, was I  
  pissed off. I knew then I would have to delete lines and shorten up 
  the program but I didn't want to sacrifice any part of the game so 
  I switched it from 128 basic to 48 and the game would play a little 
  longer than before but I still had to shorten up the program. As a 
  result there isn't the originally planned option of 48k or 128k music 
  but it allowed me to then get to use the UDG's 'T' and 'U'. One of 
  the good things about the emulator is the frame skipping. I never would 
  have gotten away with this program on the real machine unless I knew 
  code but I never got that deep into it to be able to do it. Another 
  great thing about the emulator is that I could come up with the 
  graphics, delete the lines, save it, and then they would always be there
  without having to be read every time the game is loaded. So between 
  deleting the unnecessary lines ( Lots of REM statements ) that I found, 
  taking away the 128 music and being able to delete 4 UDG's because of 
  the 2 extra letters in 48k basic, it finally worked. Hurray!

  Now I think it's kind of ironic and cool that it would crash because 
  of Y2K (I'm so sick of that expression) and the fact that there are 
  crash versions of Dizzy games except mine really does crash :) . 
  Although at the time I was furious that I put in the energy and time 
  that I did, and it would go and crash right when I was about to finish, 
  I know that I'm not the first person that it's happened to and 
  it turned out well considering ...

  
  There are two bugs I've noticed.
  
  1. The enemies that scroll to your right will only die 
  if they are hit two spaces to the right or one space to the
  left.

  2. The lasers that fire at Dizzy will only kill him if
  it fires directly to your left. (Dizzy's right)

   It kind of sucks that way but with the problems I've had
  I didn't want to mess around with it anymore because of
  the lack of maneuverability and mostly because I want to
  share this with all of you a couple of weeks before the
  new year. But, in being aware of these two problems, it
  shouldn't make any difference as far as playing it. The 
  game is extremely beatable once you get your timing down.
  If I have the energy and the desire I will try to fix these 
  bugs later on, or if any of you want a crack at it, go right 
  ahead. You have my blessing. I poked the program but you 
  should still be able to break into it at some parts.


   I have included the "crash" version and the regular one ( less likely to crash )
  along with this file. Whoever is kind enough to put this on their
  site, please make sure all three of these files are together.

  Unless I messed up, the "Crash" Version should do just that eventually
  during the game. If you're quick enough though, who knows?! Maybe you 
  can beat it before it crashes! Will you take that Dizzy challenge? 
  The other, 'Dizzy99' may crash but it is alot less likely. I have played 
  it and beat it four times to test it since I corrected the problems 
  and it hasn't crashed once. The less time you take to beat it the less 
  likely it is to crash.

   You should have these files ...
  
  DIZZY'99.Z80
  CRASH'99.Z80
  DIZZY'99.TXT

   The program was written on the 'SINC300' and it works best 
  with that emulator. You can get the Sinc300 emulator at ...
  "http://www.ugr.es/~pedrom/"
   I have a 75mhz and I need to set it to 'RETARDO 0' (Delay 0) just to give you 
  an idea of the ideal frame skipping rate. If you use WARAJEVO it won't work the way 
  it is so you'll need to convert it to a WARAJEVO *.tap file to function.

   Dizzy is the best video game character ever. I have never seen him
  on a system other than the Spectrum (I think Commodore and others 
  might have him, I don't know). I think there was a version of Treasure
  Island on Nintendo but it didn't seem to do well. I wish he didn't 
  die with the Spectrum. There was a Rainbow Islands game for the Sony
  Playstation with an enhanced version, original and Bubble Bobble.
  It would be great to see something like that of the Dizzy series for
  say ... the Dreamcast?!!? The Spectrum doesn't really have to be dead.
  Why don't some some of you make your own programs? If there are any,
  I hope to come across them. Happy Holidays.

   
   

   Tommy Barreira Pereira 
   Connecticut, USA
   Dec. 13, 1999


   
   e-mail ---> punktriste@aol.com


